Imagineering inauthentic legitimate peripheral participation: an instructional design approach for motivating computing education.
Mark GuzdialAllison Elliott TewPublished in: ICER (2006)
Keyphrases
- instructional design
- computing education
- learning sciences
- learning processes
- online learning
- preliminary analysis
- distance education
- learning theory
- design principles
- teacher education
- computer science education
- computer science
- programming course
- design process
- distance learning
- data mining
- educational games
- learning objects
- active learning
- machine learning