Adversarial Autoencoder and Multi-Armed Bandit for Dynamic Difficulty Adjustment in Immersive Virtual Reality for Rehabilitation: Application to Hand Movement.
Kenta KamikokuryoTakumi HagaGentiane VentureVincent HernandezPublished in: Sensors (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- augmented reality
- virtual humans
- three dimensional
- computer animation
- photorealistic
- virtual reality environments
- virtual reality technology
- pattern recognition
- computer vision
- virtual museum
- virtual space
- force feedback
- dynamic environments
- virtual training
- image processing
- computer generated forces
- visual data mining
- multi class
- multi sensory
- interactive virtual
- learning algorithm
- tangible user interface