Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.
Juho HamariDavid J. ShernoffElizabeth RoweBrianno D. CollerJodi Asbell-ClarkeTeon EdwardsPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- game based learning
- digital games
- learning environment
- game based learning environment
- virtual world
- game design
- educational games
- video games
- students learning
- learning outcomes
- hong kong
- game play
- game playing
- serious games
- digital game based learning
- game mechanics
- mobile learning
- online game
- elementary school students
- learning process
- learning processes
- student engagement
- virtual environment
- game development
- chinese language
- learning experience
- computer games
- technology enhanced learning
- peer assessment
- higher education
- learning activities
- role play
- games based learning