A systematic literature review of game-based learning in Artificial Intelligence education.
Zehui ZhanYao TongXixin LanBaichang ZhongPublished in: Interact. Learn. Environ. (2024)
Keyphrases
- literature review
- game based learning
- artificial intelligence
- digital game based learning
- hong kong
- serious games
- mobile learning
- digital games
- technology enhanced learning
- higher education institutions
- games based learning
- case study
- educational games
- game design
- learning environment
- video games
- learning outcomes
- game based learning environment
- school education
- higher education
- virtual world
- current issues
- learning processes
- game playing
- elementary school students
- teaching methods
- e learning
- game development
- computer games
- software engineering
- computer science
- game play
- learning process
- mobile devices
- learning tools
- mobile technologies
- information and communication technologies
- learning activities
- mobile phone
- computational intelligence
- fuzzy logic
- information systems