Predicting users' return to virtual worlds: a social perspective.
Lakshmi GoelNorman A. JohnsonIris A. JunglasBlake IvesPublished in: Inf. Syst. J. (2013)
Keyphrases
- virtual world
- social context
- virtual communities
- physical world
- social relations
- social media
- virtual environment
- virtual reality
- immersive environments
- multi user
- social interaction
- face to face interactions
- mixed reality
- virtual learning environments
- social web
- user generated
- user interface
- social influence
- social networks
- social networking sites
- online communities
- collaborative filtering
- end users
- user generated content
- information overload
- user interests
- social networking
- social tags