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Real-time Modeling of Dynamic Terrain Shadows based on Multilevel Ray Casting.

Petr Yu. TimokhinMikhail V. Mikhaylyuk
Published in: Program. Comput. Softw. (2022)
Keyphrases
  • real time
  • ray casting
  • gpu implementation
  • light source
  • volume rendering
  • volume data
  • general purpose
  • graphics hardware
  • multi view