Beyond action video games: Differences in gameplay and ability preferences among gaming genres.
Adam J. TothEoin ConroyMark John CampbellPublished in: Entertain. Comput. (2021)
Keyphrases
- video games
- game play
- educational games
- learning experience
- game design
- computer games
- action descriptions
- game based learning
- learning tools
- game playing
- serious games
- user preferences
- digital games
- statistically significant
- game players
- game mechanics
- game engine
- computer supported collaboration
- game development
- game ai
- key features
- multi player
- user interface