Gaze-Motivated Compression of Illumination and View Dependent Textures.
Jirí FilipMichal HaindlMichael J. ChantlerPublished in: ICPR (2010)
Keyphrases
- multiscale
- view dependent
- photorealistic
- d scene
- image based rendering
- scene geometry
- multi view
- multiple views
- eye tracking
- multiresolution
- single image
- d mesh
- computer graphics
- texture mapping
- hierarchical representation
- image processing
- coarse to fine
- depth map
- illumination conditions
- hand held
- lighting conditions
- highly accurate
- virtual reality
- image space
- viewpoint
- image acquisition
- texture features
- range images
- point cloud
- real scenes
- vision system
- image synthesis
- complex scenes
- depth information