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Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?
D. Charnock
Penny J. Standen
Published in:
Int. J. Game Based Learn. (2013)
Keyphrases
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computer games
game play
gender differences
video games
game design
educational games
serious games
dependent variables
school education
statistically significant
independent variables
game development
information systems
game playing
games based learning