Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds.
Xining WangGareth W. YoungAdéla PlechatáConor Mc GuckinGuido MakranskyPublished in: Comput. Educ. (2023)
Keyphrases
- social support
- virtual reality
- virtual reality technology
- computer mediated
- virtual communities
- social capital
- older adults
- questionnaire survey
- virtual environment
- instant messaging
- virtual world
- computer graphics
- distance education
- learning community
- distance learning
- job satisfaction
- skill development
- information and communication technologies
- online social
- three dimensional
- tangible user interface
- online learning
- virtual humans
- augmented reality
- e learning
- collaborative virtual environments
- information technology
- problem based learning
- smart home
- perceived usefulness
- online course
- online communities
- higher education
- computer vision