Gamification Teaching Design and Application in the Context of Blended Learning: : Taking a middle school IT class as an example.
Hairu YangYuqi LiuMingyue MaXinye BaiRui LiuHongbin DaiPublished in: IC4E (2023)
Keyphrases
- blended learning
- middle school
- online learning
- higher education
- distance learning
- hybrid learning
- e learning
- technology mediated
- middle school students
- high school
- thinking skills
- case study
- blended learning environment
- teaching methods
- educational technology
- virtual learning community
- design process
- learning strategies
- learning design
- virtual learning environments
- learning management systems
- science classroom
- curriculum development
- mathematics education
- training program
- learning environment
- learning process
- language learning
- science education
- teaching materials
- content analysis
- online discussion
- computer mediated