First things first: design principles for worthwhile educational videogames.
Daniel T. HickeySasha A. BarabAdam Ingram-GobleSteven J. ZuikerPublished in: ICLS (1) (2008)
Keyphrases
- design principles
- video games
- educational games
- serious games
- game engine
- game based learning
- secondary education
- game play
- game design
- quest atlantis
- learning experience
- instructional design
- design guidelines
- role playing game
- design decisions
- design patterns
- design process
- software engineering
- user interface
- e learning
- authoring tool
- game development
- learning tools
- multimedia
- computer games
- game mechanics
- learning achievement
- distance education
- detailed design
- learning scenarios
- databases
- digital games
- virtual learning environments