Optimization of Kirigami-Inspired Fingers Grasping Posture in Virtual Environments.
Anderson B. NardinSeonggun JoeLucia BeccaiPublished in: Living Machines (2) (2023)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- hand gestures
- physical environment
- multi user
- virtual training
- synthetic characters
- vision system
- computer graphics
- virtual humans
- learning processes
- serious games
- virtual space
- image processing
- virtual learning environments
- augmented reality
- collision detection
- virtual characters
- interaction model
- human body
- virtual objects
- human computer interaction
- human hand
- mobile robot
- hidden markov models