A Game-Based Approach for Cost-Aware Task Assignment With QoS Constraint in Collaborative Edge and Cloud Environments.
Saiqin LongWeifan LongZhetao LiKenli LiYuanqing XiaZhuo TangPublished in: IEEE Trans. Parallel Distributed Syst. (2021)
Keyphrases
- quality of service
- collaborative learning
- cloud computing
- total cost
- game playing
- edge detection
- virtual world
- knowledge sharing
- edge detector
- web services
- idea generation
- game design
- edge information
- video games
- real world
- nash equilibrium
- interactive narrative
- lower cost
- dynamic environments
- minimum cost
- computer games
- game play
- serious games
- response time
- cooperative
- game theoretic
- game based learning
- nash equilibria
- educational games
- imperfect information
- web service selection
- constraint violations
- virtual machine