Playing FPS Games with Deep Reinforcement Learning.
Guillaume LampleDevendra Singh ChaplotPublished in: CoRR (2016)
Keyphrases
- reinforcement learning
- game playing
- computer games
- temporal difference learning
- games played
- foreign language learners
- game players
- online game
- imperfect information
- board game
- learning agents
- action sets
- card game
- real time
- state space
- reinforcement learning algorithms
- human players
- frame rate
- video games
- multi player
- reinforcement learning agents
- high speed
- function approximation
- perfect information
- multiagent learning
- stochastic games
- card games
- nash equilibria
- two player games
- markov decision processes
- game theory
- high definition
- general game playing
- multi agent
- low cost
- playing games
- temporal difference
- game design
- reinforcement learning methods
- minimax search
- machine learning
- state abstraction
- optimal policy
- game play
- game description language
- game tree search
- function approximators
- digital games
- nash equilibrium
- evaluation function
- cooperative