Multi-agent priority gaming for path planning in chain-like blocking situation.
Kaixiang ZhangJianlin MaoMingfang ChenHuan WuShufan ZhangRuiqi LiPublished in: Adv. Eng. Informatics (2024)
Keyphrases
- path planning
- multi agent
- mobile robot
- path planning algorithm
- collision avoidance
- dynamic environments
- obstacle avoidance
- multi agent systems
- multi robot
- dynamic and uncertain environments
- motion planning
- indoor environments
- path planner
- potential field
- reinforcement learning
- optimal path
- path finding
- landmark recognition
- multiagent systems
- intelligent agents
- autonomous vehicles
- software agents
- trajectory planning
- multiple robots
- autonomous navigation
- robot path planning
- unknown environments
- autonomous agents
- degrees of freedom
- configuration space
- search and rescue
- search space
- search algorithm
- coalition formation
- aerial vehicles
- video games