Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients.
Rytis MaskeliunasRobertas DamaseviciusAndrius PaulauskasMaria Gabriella CeravoloMarina CharalambousMaria KambanarosEliada PampoulouFrancesco BarbabellaArianna PoliCarlos Vaz de CarvalhoPublished in: Inf. (2022)
Keyphrases
- serious games
- reinforcement learning
- ischemic stroke
- vital signs
- virtual environment
- video games
- game engine
- game play
- state space
- computer games
- monitoring system
- function approximation
- game development
- medical data
- learning scenarios
- design principles
- educational games
- learning processes
- markov decision processes
- game design
- game based learning
- heart rate
- learning algorithm
- case study
- optimal policy
- chinese characters
- digital games
- patient data
- path planning
- model free
- learning process