Social gamification affordances in the green IT services: perspectives from recognition and social overload.
Jialiang HuangLiyun ZhouPublished in: Internet Res. (2021)
Keyphrases
- social interaction
- social media
- social networks
- recognition rate
- social networking
- web services
- meaning making
- socio technical
- recognition accuracy
- user experience
- service providers
- collaborative learning
- response time
- end users
- online communities
- information services
- virtual communities
- social networking sites
- social relationships
- social context
- object recognition
- feature extraction
- social communities