Workload Balancing in Mobile Edge Computing for Internet of Things: A Population Game Approach.
Dongqing LiuAbdelhakim HafidLyes KhoukhiPublished in: IEEE Trans. Netw. Sci. Eng. (2022)
Keyphrases
- mobile devices
- mobile computing
- mobile games
- mobile phone
- game playing
- video games
- mobile environments
- edge information
- context aware
- game play
- response time
- mobile users
- computing environments
- computer games
- mobile learning
- physical world
- game based learning
- handheld devices
- game design
- sensor networks
- edge detection
- educational games
- nash equilibrium
- ubiquitous computing
- mobile technologies
- serious games
- mobile applications
- location aware
- big data
- game development
- imperfect information
- learning games
- web services