Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems.
Jingoog KimMary Lou MaherPublished in: OZCHI (2019)
Keyphrases
- interactive systems
- user interface
- human computer interaction
- mobile devices
- digital entertainment
- mobile phone
- mobile commerce
- data mining
- mobile applications
- autonomous mobile
- cognitive science
- mobile learning
- intelligent agents
- m learning
- mobile computing
- physical world
- mobile services
- location aware
- collaborative learning
- sensory motor
- artificial intelligence
- embodied cognition
- learning algorithm