Interactive Occlusion and Automatic Object Placement for Augmented Reality.
David E. BreenRoss T. WhitakerEric RoseMihran TuceryanPublished in: Comput. Graph. Forum (1996)
Keyphrases
- augmented reality
- mixed reality
- virtual reality
- real objects
- virtual objects
- markerless
- live video
- partial occlusion
- face to face collaborative learning
- real environment
- user interface
- object tracking
- human computer interaction
- complex objects
- real scenes
- learning games
- image processing
- computer graphics
- virtual world
- virtual environment
- head mounted display
- molecular structures
- tangible user interface
- software engineering
- computer generated imagery