Motion-Based Geometry Compensation for DWT Compression of 3D mesh Sequences.
Yasmine Boulfani-CuisinaudMarc AntoniniPublished in: ICIP (1) (2007)
Keyphrases
- d mesh
- scene geometry
- view dependent
- three dimensional
- video objects
- d objects
- skeleton extraction
- image sequences
- texture map
- texture mapping
- motion estimation
- discrete wavelet transform
- lossy compression
- space time
- shape descriptors
- surface properties
- camera motion
- compression ratio
- triangular mesh
- image compression
- multiresolution
- optical flow
- motion cues
- lossless compression
- motion patterns
- multi view
- moving objects
- computer vision
- motion trajectories
- computer graphics
- wavelet transform