The effects of appearance and motion of virtual characters on emotional reactivity.
Christos MousasDimitris AnastasiouOurania SpantidiPublished in: Comput. Hum. Behav. (2018)
Keyphrases
- virtual characters
- virtual environment
- embodied conversational agents
- social interaction
- serious games
- image sequences
- emotional state
- crowd simulation
- space time
- synthetic characters
- motion patterns
- virtual humans
- appearance model
- humanoid robot
- pedagogical agents
- cognitive architecture
- moving objects
- motion model
- cognitive model
- learning process
- multimedia