Virtual workshop for creative teaching of STEM courses.
Dana M. BarryHideyuki KanematsuKatsuko T. NakahiraNobuyuki OgawaPublished in: KES (2018)
Keyphrases
- higher education
- distance education
- learning in higher education
- e learning
- virtual laboratory
- university level
- undergraduate and graduate
- programming course
- introductory computer science
- blended learning
- teaching methods
- undergraduate engineering
- computer science students
- computer science education
- online learning
- computer science curriculum
- engineering courses
- distance learning
- computer science courses
- teaching materials
- computer science
- virtual reality technology
- students studying
- augmented reality
- virtual reality
- classroom teaching
- college level
- virtual environment
- virtual laboratories
- classroom instruction
- learning process
- computer programming
- student progress
- student centered
- introductory programming courses
- creative thinking
- high school
- learning management systems
- virtual world
- engineering education
- eu funded project
- learning environment
- student teachers
- hybrid learning
- online course
- teaching strategies
- post secondary
- design studio
- educational technology
- online discussion
- learning styles
- design process
- learning experience
- problem based learning
- pedagogical model
- cooperative learning
- teacher education
- life long
- education programs