AI-Based Mean Field Game against Resource-Consuming Attacks in Edge Computing.
Kai LinJiayi LiuGuangjie HanPublished in: ACM Trans. Sens. Networks (2022)
Keyphrases
- artificial intelligence
- expert systems
- markov random field
- game theory
- game ai
- educational games
- case based reasoning
- intelligent systems
- computer games
- video games
- game play
- belief networks
- higher order
- countermeasures
- machine learning
- computational systems
- lecture notes in artificial intelligence
- serious games
- multi agent
- bayesian inference
- edge detector
- edge information
- multi agent systems
- game theoretic
- graph cuts
- ai systems
- imperfect information
- knowledge representation
- edge detection