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"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games.

Juho HamariNicolai HannerJonna Koivisto
Published in: Int. J. Inf. Manag. (2020)
Keyphrases
  • information services
  • service composition
  • online game
  • context aware
  • computer games
  • service oriented
  • structural equation modeling
  • theory of planned behavior