Integrating games from an external provider in the PoEML e-learning platform.
Manuel Caeiro RodríguezRoberto Pérez-RodríguezPublished in: EUROCON (2011)
Keyphrases
- e learning
- life long
- pervasive learning
- knowledge management
- video games
- learning technologies
- online learning
- learning management systems
- service providers
- real time
- internal and external
- learning resources
- learning objects
- learning environment
- higher education
- learning materials
- computer games
- learning experience
- learning activities
- educational games
- game design
- human computation
- content management
- multimedia
- mobile learning
- metadata
- game engine
- seamless integration
- effective learning
- game theoretic
- game play
- mobile applications
- game theory