Assessing Secondary Students' Digital Literacy Using an Evidence-Centered Game Design Approach.
Sha ZhuJiayuan LiJie BaiHarrison Hao YangDaixi ZhangPublished in: ICBL (2023)
Keyphrases
- game design
- digital literacy
- game based learning
- pre service
- video games
- learning styles
- learning experience
- computer technology
- computational thinking
- computer games
- educational games
- playing games
- game play
- game mechanics
- learning games
- serious games
- design process
- e learning
- higher education
- online course
- learning process
- learning outcomes
- programming concepts
- learning environment
- statistically significant
- computer programming
- collaborative learning
- distance learning
- learning activities
- programming course
- game development
- control group
- open ended
- blended learning
- mobile learning
- design principles
- student learning
- learning materials
- intelligent tutoring systems