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A multiple scattering in participating media for real time rendering.

Ping GuoYuanlong Wang
Published in: SMC (2012)
Keyphrases
  • real time rendering
  • multiple scattering
  • computer graphics
  • image based rendering
  • image synthesis
  • gpu implementation
  • frame rate
  • light source
  • high efficiency
  • free form
  • high quality
  • motion estimation