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TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game.
Lei Han
Jiechao Xiong
Peng Sun
Xinghai Sun
Meng Fang
Qingwei Guo
Qiaobo Chen
Tengfei Shi
Hongsheng Yu
Zhengyou Zhang
Published in:
CoRR (2020)
Keyphrases
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video games
serious games
computationally expensive
data sets
training set
test set
computer games
game play
game design
neural network
genetic algorithm
virtual world
computationally efficient
training algorithm