Player Dominance Adjustment Motion Gaming AI for Health Promotion.
Junjie XuPujana PaliyawanYiming ZhangRuck ThawonmasTomohiro HaradaPublished in: MIG (2019)
Keyphrases
- game play
- motion estimation
- image sequences
- artificial intelligence
- ai systems
- motion analysis
- optical flow
- multi player
- expert systems
- space time
- health care
- motion model
- case based reasoning
- video games
- camera motion
- motion segmentation
- human motion
- object motion
- computer games
- intelligent systems
- moving objects
- motion field
- knowledge based systems
- john mccarthy
- spatial and temporal
- health related
- game players
- motion parameters
- virtual environment
- three dimensional