Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games.
Shan LakhmaniClint A. BowersPublished in: HCI (14) (2011)
Keyphrases
- serious games
- virtual environment
- liquid crystal displays
- tft lcd
- virtual characters
- thin film transistor
- virtual world
- virtual reality
- goal programming
- computer graphics
- game play
- image formation
- stock price
- learning processes
- video games
- eye tracking
- educational games
- motion blur
- high resolution
- learning scenarios
- design principles
- computer games
- supply chain
- thin film
- higher resolution