Robotic-assisted serious game for motor and cognitive post-stroke rehabilitation.
S. DehemThierry LejeuneG. StoquartSophie HeinsB. DehezV. MontedoroM. EdwardsFrançois RoccaP.-H. De DekenMatei MancasPublished in: SeGAH (2017)
Keyphrases
- serious games
- robotic assisted
- motor learning
- virtual environment
- minimally invasive surgery
- minimally invasive
- gaze contingent
- game engine
- virtual reality
- design principles
- educational games
- video games
- computer games
- game play
- beating heart
- motion compensation
- learning processes
- game development
- learning scenarios
- intraoperative
- human computer interaction
- degrees of freedom
- motion tracking
- soft tissue
- tissue deformation
- biologically inspired
- image processing
- augmented reality
- computational complexity