From consumers to producers: African American middle school students as game designers.
Yolanda A. RankinJakita Owensby ThomasIndia IrishStevie-Mari HawkinsPublished in: FDG (2014)
Keyphrases
- middle school students
- african american
- middle school
- purchasing behavior
- high school students
- science education
- video games
- significantly higher
- pilot study
- high school
- computer science
- computer technology
- science learning
- data mining
- concept maps
- online shopping
- critical thinking
- learning strategies
- machine learning