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Making neurorehabilitation fun: Multiplayer training via damping forces balancing differences in skill levels.
Kilian Baur
Peter Wolf
Robert Riener
Jaime E. Duarte
Published in:
ICORR (2017)
Keyphrases
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skill levels
computer games
serious games
training process
statistically significant
educational games
training phase
training samples
training examples
training algorithm
mathematical model
optimal design
dynamic model
decision trees
training set
computer software
machine learning
test set
supervised learning