Designing educational tablet games with the interdisciplinary team of students: Developing university-industry partnerships.
Matej ZajcAndreja Istenic StarcicPublished in: EDUCON (2017)
Keyphrases
- educational environment
- e learning
- teaching methods
- european higher education
- learning community
- game based learning
- engineering education
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- educational games
- mobile games
- pedagogical design
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- adventure game
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- digital games
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- university level
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- learning games
- video games
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- serious games
- educational institutions
- engineering students
- distance learning
- team members
- case study
- educational settings
- web based courses
- school teachers
- hong kong
- higher education
- lifelong learning
- learning styles
- information technology
- student teams
- educational resources
- learning management systems
- multi user virtual environments
- game development
- learning activities
- learning outcomes
- game playing
- learning tools
- education programs
- academia and industry
- cross disciplinary
- public schools
- web based learning
- learning analytics
- learning opportunities
- school education
- online course
- blended learning
- game design
- digital government
- learning process
- game play
- student learning
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- tablet pc
- science education
- project based learning
- mobile learning
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- game mechanics
- science learning
- middle school