Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting.
Zeyu YangHongye YangZijie PanLi ZhangPublished in: ICLR (2024)
Keyphrases
- photorealistic
- dynamic scenes
- image based rendering
- graphics hardware
- texture mapping
- real time
- multi view
- space time
- video camera
- vision system
- hand held
- computer graphics
- rendered images
- d scene
- virtual reality
- volume rendering
- video sequences
- highly accurate
- photorealistic rendering
- moving objects
- image acquisition
- range images
- point cloud
- multiple views
- view synthesis
- multiple cameras
- background subtraction
- motion segmentation
- maximum likelihood
- frame rate
- image space
- stereo vision
- complex scenes
- motion blur
- gaussian mixture model
- spatio temporal
- video surveillance