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Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game.

Craig G. AndersonZack CarpenterBasel HusseinDavid DeLiema
Published in: FDG (2024)
Keyphrases
  • game playing
  • multimedia
  • game theory
  • educational games
  • game design
  • levels of abstraction
  • pedagogical design
  • search algorithm
  • computer games
  • nash equilibrium
  • game theoretic
  • digital games
  • grade students