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Speeding up the simulation of deformable objects through mesh improvement.

Luis F. GutiérrezIker AguinagaMatthias HardersFélix Ramos
Published in: Comput. Animat. Virtual Worlds (2012)
Keyphrases
  • deformable objects
  • collision detection
  • vision system
  • three dimensional
  • object surface
  • real time
  • wide range
  • complex background