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Speeding up the simulation of deformable objects through mesh improvement.
Luis F. Gutiérrez
Iker Aguinaga
Matthias Harders
Félix Ramos
Published in:
Comput. Animat. Virtual Worlds (2012)
Keyphrases
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deformable objects
collision detection
vision system
three dimensional
object surface
real time
wide range
complex background