Virtual Reality to Study the Gap Between Offline and Real-Time EMG-based Gesture Recognition.
Ulysse Côté AllardGabriel Gagnon-TurcotteAngkoon PhinyomarkKyrre GletteErik J. SchemeFrançois LavioletteBenoit GosselinPublished in: CoRR (2019)
Keyphrases
- virtual reality
- gesture recognition
- real time
- virtual environment
- interactive virtual
- augmented reality
- computer graphics
- human computer interaction
- virtual world
- virtual museum
- three dimensional
- depth cameras
- human machine interface
- hidden markov models
- computer animation
- multi view
- hand gestures
- photorealistic
- hand tracking
- sign language recognition
- collaborative virtual environments