AI-FML Agent for Robotic Game of Go and AIoT Real-World Co-Learning Applications.
Chang-Shing LeeYi-Lin TsaiMei-Hui WangWen-Kai KuanZong-Han CiouNaoyuki KubotaPublished in: FUZZ-IEEE (2020)
Keyphrases
- intelligent agents
- artificial intelligence
- multi agent systems
- multi agent
- real world
- online learning
- learning algorithm
- data sets
- learning process
- computational systems
- machine learning
- learning tasks
- mobile agents
- role playing
- intelligent behavior
- learning capabilities
- serious games
- game theory
- mobile learning
- reinforcement learning
- dynamic environments
- knowledge representation
- case study