A Phygital Approach to Playful Experience in Learning Process for Kids with Special Educational Needs.
Gabriele GorettiBenedetta TerenziElisabetta CianfanelliPierluigi CrescenziCarlo ColomboEnrico CivitelliPublished in: ICETC (2020)
Keyphrases
- learning process
- learning activities
- e learning
- learning design
- game based learning
- learning goals
- game design
- computer technology
- educational settings
- learning processes
- learning environment
- effective learning
- learning systems
- collaborative learning
- learning algorithm
- educational games
- learning styles
- knowledge acquired
- reinforcement learning
- multimedia
- active learning
- computer skills
- learning objects
- learning experience
- educational resources
- digital games
- facilitate learning
- online learning
- learning scenarios
- learning management systems
- educational systems
- role playing game
- educational process
- computer programming
- lifelong learning
- science education
- technology enhanced learning
- blended learning
- distance education
- mobile devices