Genetic programming applied to Othello: introducing students to machine learning research.
Eleazar EskinEric V. SiegelPublished in: SIGCSE (1999)
Keyphrases
- genetic programming
- machine learning
- evaluation function
- learning environment
- board game
- learning experience
- evolutionary algorithm
- dynamic programming
- evolutionary computation
- learning scenarios
- minimax search
- temporal difference learning
- game tree
- temporal difference
- learning tasks
- learning process
- learning algorithm