Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games.
Alina RoitbergDavid SchneiderAulia DjamalConstantin SeiboldSimon ReißRainer StiefelhagenPublished in: CoRR (2021)
Keyphrases
- video games
- activities of daily living
- quest atlantis
- learning process
- game playing
- reinforcement learning
- computer supported collaboration
- learning algorithm
- activity recognition
- active learning
- educational games
- cognitive load
- mobile learning
- learning experience
- serious games
- intelligent agents
- e government
- artificial intelligence