Rolling Horizon Coevolutionary Planning for Two-Player Video Games.
Jialin LiuDiego Perez LiebanaSimon M. LucasPublished in: CoRR (2016)
Keyphrases
- video games
- rolling horizon
- game playing
- lot sizing
- single machine
- learning experience
- computer games
- game play
- educational games
- game design
- nash equilibrium
- game based learning
- scheduling problem
- imperfect information
- serious games
- learning tools
- heuristic search
- bayesian networks
- game development
- game players
- optimal solution