Solving Graph-based Public Goods Games with Tree Search and Imitation Learning.
Victor-Alexandru DarvariuStephen HailesMirco MusolesiPublished in: NeurIPS (2021)
Keyphrases
- tree search
- public goods
- imitation learning
- reinforcement learning agents
- reinforcement learning
- game theory
- game tree
- search algorithm
- branch and bound
- constraint propagation
- incentive mechanism
- mathematical programming
- search tree
- dynamic environments
- state space
- robotic systems
- computer games
- multi agent
- humanoid robot
- social media
- knowledge sharing
- monte carlo
- data points
- video sequences