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An optimized GPU implementation of a 2D free surface simulation model on unstructured meshes.
A. Lacasta
Mario Morales-Hernández
Javier Murillo
P. García-Navarro
Published in:
Adv. Eng. Softw. (2014)
Keyphrases
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simulation model
gpu implementation
d mesh
agent based simulation
simulation models
discrete event
real time
three dimensional
implicit surfaces
d objects
simulation environment
feature tracking
mathematical model
surface reconstruction
simulation tool
graphics processing units
agent based models