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Evaluating the role of gamification and flow in e-consumers: millennials versus generation X.

Alejandro García-JuradoPilar Castro-GonzálezMercedes Torres-JiménezAntonio L. Leal-Rodríguez
Published in: Kybernetes (2019)
Keyphrases
  • flow field
  • generation process
  • user experience
  • real time
  • databases
  • neural network
  • learning algorithm
  • search engine
  • multiscale
  • flow patterns