I Can't See That! Considering the Readability of Small Objects in Virtual Environments.
Jacob YoungNadia PantidiMatthew WoodPublished in: IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
- virtual environment
- virtual reality
- virtual objects
- virtual world
- physical environment
- computer graphics
- collision detection
- multi user
- physical space
- virtual humans
- real environment
- synthetic characters
- virtual training
- role play
- virtual space
- interaction model
- virtual agents
- learning processes
- virtual characters
- light source
- human computer interaction
- d objects
- natural interaction
- learning process
- computer vision