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Playability in Action Videogames: A Qualitative Design Model.
Carlo Fabricatore
Miguel Nussbaum
Ricardo Rosas
Published in:
Hum. Comput. Interact. (2002)
Keyphrases
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computational model
conceptual model
video games
high level
user interface
probabilistic model
mathematical model
case study
similarity measure
learning experience
design patterns
metamodel
conceptual framework
authoring tool
control group